Here's one of the very first 3D Assignments I made in ~firstacademy 3D Course.
The assignment then was to create a robotic hand that grabs an object from Position A and transfers it to Position B. My GF suggested the idea of the UFO Catcher (like the ones we see at the arcades).
Once I finalize the model and texturing, and smoothened the animation. I'll show you the animation itself.
They dont seem to have many polygons so I think leaving them as polys would not make a big difference. I would make them whit polys since I'm also more familiar with them . But is up to you just my point of view.
Very good concept and shaders...
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Rex out... Memories are either ghosts of the past that haunt us, or beautiful mirages that have banished into oblivion. P.S: The "..." is just how I write in forums... Commissions >>> [link] Closed
actually the orange aliens are made from polys and then i just smoothed them. for slow computers, i have to view them in wireframe while working with it but in my new pc, i can view them even in full colors.
i think i'll work on polygons and just add dynamics. another problem here is when the hand grabs the red alien, the hand passes through the orange aliens as if like a ghost. i was thinking of making them into hard surfaces and sort of like move away if the hand/robotic arm touches them? what do you think?
I had something similar with my dinosaur animation. I just made a lot of key frames during those parts by moving it little then key framing it until it looked good. Can take a lot of time but it gives good results...
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Rex out... Memories are either ghosts of the past that haunt us, or beautiful mirages that have banished into oblivion. P.S: The "..." is just how I write in forums... Commissions >>> [link] Closed
A collection of the most beautiful and amazing square photographs I found among my favourites. Please have a look and give these artists the attention they deserve!
When it comes to community spirit, `Rushy is a shining example. From participating in devmeets, to providing positive encouragement to other artists, `Rushy can always be found demonstrating what it really takes to be a true deviant. It's without any hesitation that we are delighted to award the Deviousness Award for July 2009 to `RushyRead More
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anyways it looks really cool...
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I am biting my tail with great joy for I have no ID but the situation is on its way twards a great revolution
Very good concept and shaders...
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Rex out...
Memories are either ghosts of the past that haunt us, or beautiful mirages that have banished into oblivion.
P.S: The "..." is just how I write in forums...
Commissions >>> [link]
Closed
i think i'll work on polygons and just add dynamics. another problem here is when the hand grabs the red alien, the hand passes through the orange aliens as if like a ghost. i was thinking of making them into hard surfaces and sort of like move away if the hand/robotic arm touches them? what do you think?
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John Paul B. Bantigue
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John Paul B. Bantigue
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Dreams don't come true. If you think they do, you need to wake up.
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Rex out...
Memories are either ghosts of the past that haunt us, or beautiful mirages that have banished into oblivion.
P.S: The "..." is just how I write in forums...
Commissions >>> [link]
Closed
--
John Paul B. Bantigue
--
John Paul B. Bantigue
--
Dreams don't come true. If you think they do, you need to wake up.
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